Tricks of the GM’s Trade

1. Tricks of the GM’s ...

The following is a list of storytelling devices and tools to help keep the game exciting, and to help transport your players into a whole different mindset when it comes time to sit down and roleplay. Some of these are of my own...
Why Paint Miniatures?

2. Why Paint Miniatures?

Miniature painting is a rewarding and exciting hobby and one that doesn’t need expensive equipment or plenty of friends to start. Everyone, regardless of artistic ability can achieve fabulous results within a reasonable amount of...
Handling Rules Disputes

3. Handling Rules Disputes

Nothing sucks more than having an intense, fast-paced combat scenario ground to a halt by a dispute over rules.  To avoid this, I employ the 30-Second rule.  If I don’t know, or cannot clarify a rule within 30-Seconds of the...

Vampire: Maturity and Personal Horror

Since its inception, Vampire: the Masquerade has been presented as ‘A Storytelling Game of Personal Horror’, a powerful catch phrase and an impressive tag line for the covers of the...

Vampire Erotica: Kindred Pleasures

Are vampires emotionally dead creatures whose passions died along with that once beating lump of meat in their chests? Are they cursed to walk the avenues of night with nothing but the memories and...

Vampire: Routines and Scenes

Here’s a typical vampire game: Storyteller: The darkness wraps around the city like the robes of death herself. Cold winds blow against the skyscrapers, flinging newspapers and various bits of...
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Vampire: Maturity and Personal Horror